using UnityEngine;
using System.Collections;

public class HorizontalTracer : MonoBehaviour {
    public Transform headTransform;
    public Vector3 offset;


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void LateUpdate () {
        float x = headTransform.position.x;
        float y = headTransform.position.y;
        float z = headTransform.position.z;
        transform.position = new Vector3(x,y,z) + offset;

    }
}
